Wiki / Classes / Druid
CLASS

Druid

A shapeshifter of the deep woods. Bear-tough, cat-quick, and slow to die.

The forest does not fight. It simply outlives you.

Druid

Base stats

HealthAttackArmour
7055

Gear slots: Weapon, Head, Armour, Legs, Trinket. 1 talent slot.

Races

RaceRacial trait
DwarfStoneskin: +4 armour.
ElfMoonwell: At the start of your turn, heal 1.

Looks

Torvi Mossbeard
Torvi MossbeardDwarf
Caerwyn Leafsong
Caerwyn LeafsongElf

Abilities

Thornlash: Deal 5 magic damage.
Thornlash Cost 2 · Common · Nature Deal 5 magic damage.
Bloom: Heal 4 at the start of your turn for 3 turns. Draw a card.
Bloom Cost 3 · Common · Nature Heal 4 at the start of your turn for 3 turns. Draw a card.
Claw: Deal 7 physical damage.
Claw Cost 3 · Common · Physical Deal 7 physical damage.
Bearskin: +8 armour and +10 max health for 2 turns.
Bearskin Cost 4 · Common · Nature +8 armour and +10 max health for 2 turns.
Moonburn: Deal 4 magic damage, then 3 magic damage per turn for 3 turns.
Moonburn Cost 4 · Uncommon · Arcane Deal 4 magic damage, then 3 magic damage per turn for 3 turns.
Oakhide: Gain a 7-point shield and +6 armour for 2 turns.
Oakhide Cost 4 · Rare · Nature Gain a 7-point shield and +6 armour for 2 turns.
Snaring Briars: Deal 2 physical damage and stun the enemy.
Snaring Briars Cost 4 · Uncommon · Nature Deal 2 physical damage and stun the enemy.
Thornclaw Rend: Deal 4 damage, then 4 damage per turn for 3 turns.
Thornclaw Rend Cost 4 · Rare · Physical Deal 4 damage, then 4 damage per turn for 3 turns.
Verdant Sanctum: Remove your debuffs. Heal 6, then 5 per turn for 3 turns. Draw a card.
Verdant Sanctum Cost 7 · Epic · Nature Remove your debuffs. Heal 6, then 5 per turn for 3 turns. Draw a card.
Moonshard Rain: Deal 24 magic damage.
Moonshard Rain Cost 9 · Legendary · Arcane Deal 24 magic damage.