Wiki / Tempering
PROGRESS
Tempering
Tempering is the ranked ladder. Win to gain heat and climb through four metals, each with grades III to I. Opponents are AI players matched to your grade for now.
Metals
| Metal | Heat per win | Heat lost per loss | Streaks stoke heat | Season reward |
|---|---|---|---|---|
| Iron | 34 | None | Yes | 50 Gold Dust |
| Steel | 25 | 15 | Yes | 150 Gold Dust |
| Starsilver | 20 | 20 | Yes | 300 Gold Dust |
| Emberite | 20 | 20 | No | 600 Gold Dust |
Win streaks stoke extra heat: from 3 wins in a row, +50% heat; from 6 wins in a row, +100% heat. Above Emberite, Oathbound ranks players by rating (1000 Gold Dust as the season reward). Each season ends with a full reset; your best metal pays its reward and unlocks the rank card backs up to it.
Oaths
Before each ranked match, swear one of three oaths. It changes how much heat the match is worth.
| Oath | Effect |
|---|---|
| Oath of Valour | Win or lose, the heat is doubled. |
| Oath of Patience | A loss costs no heat, but a win gives half. |
| Oath of Fury | Every win in your streak adds 10 more heat, but a loss quenches all your heat. |