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All cards

Every class has 10 abilities. Potions and scrolls are crafted at The Forge and can go in any deck. Text shown is as it appears in game.

Warrior · Paladin · Rogue · Ranger · Mage · Warlock · Priest · Druid · Crafted

Warrior

Battle Cry: +2 attack for 2 turns.
Battle Cry Cost 1 · Common · Physical +2 attack for 2 turns.
Catch Breath: Remove your debuffs. Heal 6.
Catch Breath Cost 2 · Common · Physical Remove your debuffs. Heal 6.
Heavy Swing: Deal 8 physical damage.
Heavy Swing Cost 3 · Common · Physical Deal 8 physical damage.
Gash: Deal 3 damage, then 4 damage per turn for 3 turns.
Gash Cost 4 · Uncommon · Physical Deal 3 damage, then 4 damage per turn for 3 turns.
Iron Hide: +10 armour for 3 turns.
Iron Hide Cost 4 · Uncommon · Physical +10 armour for 3 turns.
Shield Bash: Deal 4 physical damage. +4 armour for 2 turns. Draw a card.
Shield Bash Cost 4 · Common · Physical Deal 4 physical damage. +4 armour for 2 turns. Draw a card.
Headsman's Blow: Deal 8 physical damage, or 20 if the enemy is below 30% health.
Headsman's Blow Cost 5 · Rare · Physical Deal 8 physical damage, or 20 if the enemy is below 30% health.
Reaping Arc: Deal 14 physical damage.
Reaping Arc Cost 6 · Rare · Physical Deal 14 physical damage.
Unbroken: Gain a 12-point shield for 2 turns. +2 attack for 2 turns.
Unbroken Cost 6 · Epic · Physical Gain a 12-point shield for 2 turns. +2 attack for 2 turns.
Warlord's Fury: Remove your debuffs. +6 attack and +8 armour for 3 turns.
Warlord's Fury Cost 9 · Legendary · Physical Remove your debuffs. +6 attack and +8 armour for 3 turns.

Paladin

Oathstrike: Deal 6 physical damage. Heal 2.
Oathstrike Cost 3 · Common · Holy Deal 6 physical damage. Heal 2.
Vow of Steel: +6 armour for 3 turns.
Vow of Steel Cost 3 · Common · Holy +6 armour for 3 turns.
Bulwark of Faith: Gain a 10-point shield for 2 turns.
Bulwark of Faith Cost 4 · Uncommon · Holy Gain a 10-point shield for 2 turns.
Radiant Mending: Heal 11.
Radiant Mending Cost 4 · Common · Holy Heal 11.
Righteous Decree: Remove enemy buffs. Deal 6 magic damage. Draw a card.
Righteous Decree Cost 4 · Common · Holy Remove enemy buffs. Deal 6 magic damage. Draw a card.
Sanctuary: Immunity for 1 turn. Heal 5.
Sanctuary Cost 4 · Epic · Holy Immunity for 1 turn. Heal 5.
Hallowed Ground: Deal 4 magic damage per turn for 3 turns. Heal 2.
Hallowed Ground Cost 5 · Uncommon · Holy Deal 4 magic damage per turn for 3 turns. Heal 2.
Gavel of Dawn: Deal 5 physical damage and stun the enemy.
Gavel of Dawn Cost 6 · Rare · Holy Deal 5 physical damage and stun the enemy.
Martyr's Grace: Remove your debuffs. Heal 18.
Martyr's Grace Cost 6 · Rare · Holy Remove your debuffs. Heal 18.
Dawnbringer: Deal 10 magic damage. +5 attack for 3 turns. Heal 4 per turn for 3 turns.
Dawnbringer Cost 10 · Legendary · Holy Deal 10 magic damage. +5 attack for 3 turns. Heal 4 per turn for 3 turns.

Rogue

Sleight of Hand: Draw a card.
Sleight of Hand Cost 0 · Common · Physical Draw a card.
Find Weakness: Enemy gets -8 armour for 2 turns. Draw a card.
Find Weakness Cost 2 · Uncommon · Physical Enemy gets -8 armour for 2 turns. Draw a card.
Sidestep: Gain a 6-point shield for 1 turn.
Sidestep Cost 2 · Common · Physical Gain a 6-point shield for 1 turn.
Quick Cut: Deal 5 physical damage. Draw a card.
Quick Cut Cost 3 · Common · Physical Deal 5 physical damage. Draw a card.
Viper Coat: Deal 4 true damage per turn for 3 turns.
Viper Coat Cost 3 · Common · Poison Deal 4 true damage per turn for 3 turns.
Duskstride: +4 attack for 2 turns. Draw a card.
Duskstride Cost 4 · Epic · Shadow +4 attack for 2 turns. Draw a card.
Pommel Strike: Deal 4 physical damage and stun the enemy.
Pommel Strike Cost 4 · Uncommon · Physical Deal 4 physical damage and stun the enemy.
Smoke Bomb: Remove your debuffs. Immunity for 1 turn.
Smoke Bomb Cost 4 · Rare · Shadow Remove your debuffs. Immunity for 1 turn.
Gut: Deal 12 physical damage, or 20 if the enemy is below 40% health.
Gut Cost 6 · Rare · Physical Deal 12 physical damage, or 20 if the enemy is below 40% health.
Final Cut: Deal 10 true damage, then 6 true damage per turn for 3 turns.
Final Cut Cost 8 · Legendary · Poison Deal 10 true damage, then 6 true damage per turn for 3 turns.

Ranger

Brand the Quarry: Enemy gets -5 armour for 2 turns.
Brand the Quarry Cost 1 · Common · Physical Enemy gets -5 armour for 2 turns.
Field Dressing: Heal 6.
Field Dressing Cost 2 · Common · Nature Heal 6.
Barbed Arrow: Deal 2 damage, then 3 damage per turn for 3 turns.
Barbed Arrow Cost 3 · Common · Poison Deal 2 damage, then 3 damage per turn for 3 turns.
Crippling Shot: Deal 3 physical damage. Silence the enemy for 1 turn.
Crippling Shot Cost 3 · Uncommon · Physical Deal 3 physical damage. Silence the enemy for 1 turn.
Pinning Shaft: Deal 8 physical damage.
Pinning Shaft Cost 3 · Common · Physical Deal 8 physical damage.
Ghillie Cloak: Gain a 8-point shield for 2 turns. Draw a card.
Ghillie Cloak Cost 4 · Rare · Nature Gain a 8-point shield for 2 turns. Draw a card.
Killing Arrow: Deal 6 physical damage, or 18 if the enemy is below 35% health.
Killing Arrow Cost 5 · Rare · Physical Deal 6 physical damage, or 18 if the enemy is below 35% health.
Quickdraw: +5 attack for 2 turns. Draw a card.
Quickdraw Cost 5 · Epic · Physical +5 attack for 2 turns. Draw a card.
Volley: Deal 11 physical damage.
Volley Cost 5 · Uncommon · Physical Deal 11 physical damage.
Arrowstorm: Deal 24 physical damage.
Arrowstorm Cost 9 · Legendary · Physical Deal 24 physical damage.

Mage

Arcane Bolt: Deal 6 magic damage.
Arcane Bolt Cost 2 · Common · Arcane Deal 6 magic damage.
Arcane Study: Draw 2 cards.
Arcane Study Cost 2 · Common · Arcane Draw 2 cards.
Channel Ley: Gain 2 energy. Draw a card.
Channel Ley Cost 2 · Rare · Arcane Gain 2 energy. Draw a card.
Rime Mantle: +6 armour for 3 turns.
Rime Mantle Cost 3 · Common · Frost +6 armour for 3 turns.
Glyphshield: Gain a 10-point shield for 2 turns.
Glyphshield Cost 4 · Uncommon · Arcane Gain a 10-point shield for 2 turns.
Fireball: Deal 12 magic damage.
Fireball Cost 5 · Common · Fire Deal 12 magic damage.
Frostbind: Deal 4 magic damage and stun the enemy.
Frostbind Cost 5 · Uncommon · Frost Deal 4 magic damage and stun the enemy.
Glacial Tomb: Remove your debuffs. Immunity for 2 turns.
Glacial Tomb Cost 6 · Epic · Frost Remove your debuffs. Immunity for 2 turns.
Kindled Star: Deal 26 magic damage.
Kindled Star Cost 8 · Rare · Fire Deal 26 magic damage.
Meteor: Deal 22 magic damage, then 6 magic damage per turn for 2 turns.
Meteor Cost 10 · Legendary · Fire Deal 22 magic damage, then 6 magic damage per turn for 2 turns.

Warlock

Crimson Tithe: Take 4 true damage. Draw 2 cards.
Crimson Tithe Cost 2 · Common · Shadow Take 4 true damage. Draw 2 cards.
Withering Hex: Enemy gets -3 attack for 3 turns. Draw a card.
Withering Hex Cost 2 · Uncommon · Shadow Enemy gets -3 attack for 3 turns. Draw a card.
Bone Ward: Gain a 9-point shield for 2 turns.
Bone Ward Cost 3 · Rare · Shadow Gain a 9-point shield for 2 turns.
Hex Bolt: Deal 8 magic damage.
Hex Bolt Cost 3 · Common · Shadow Deal 8 magic damage.
Rot: Deal 5 magic damage per turn for 3 turns.
Rot Cost 3 · Common · Poison Deal 5 magic damage per turn for 3 turns.
Siphon: Deal 7 magic damage. Heal 4.
Siphon Cost 4 · Common · Shadow Deal 7 magic damage. Heal 4.
Dread: Deal 3 magic damage and stun the enemy.
Dread Cost 5 · Uncommon · Shadow Deal 3 magic damage and stun the enemy.
Creeping Blight: Deal 7 magic damage per turn for 4 turns.
Creeping Blight Cost 6 · Rare · Shadow Deal 7 magic damage per turn for 4 turns.
Soul Feast: Deal 12 magic damage. Heal 7.
Soul Feast Cost 6 · Epic · Shadow Deal 12 magic damage. Heal 7.
Doomcaller: Deal 16 magic damage, then 8 magic damage per turn for 3 turns.
Doomcaller Cost 10 · Legendary · Fire Deal 16 magic damage, then 8 magic damage per turn for 3 turns.

Priest

Smite: Deal 5 magic damage.
Smite Cost 2 · Common · Holy Deal 5 magic damage.
Swift Mending: Heal 7.
Swift Mending Cost 2 · Common · Holy Heal 7.
Renewal: Heal 3 at the start of your turn for 3 turns. Draw a card.
Renewal Cost 3 · Common · Holy Heal 3 at the start of your turn for 3 turns. Draw a card.
Searing Doubt: Deal 2 magic damage, then 4 magic damage per turn for 3 turns.
Searing Doubt Cost 3 · Uncommon · Shadow Deal 2 magic damage, then 4 magic damage per turn for 3 turns.
Ward of Faith: Gain a 7-point shield for 2 turns.
Ward of Faith Cost 3 · Common · Holy Gain a 7-point shield for 2 turns.
Banishing Light: Pierce immunity, remove enemy buffs, then deal 8 magic damage.
Banishing Light Cost 5 · Epic · Holy Pierce immunity, remove enemy buffs, then deal 8 magic damage.
Great Mending: Heal 16.
Great Mending Cost 5 · Rare · Holy Heal 16.
Searing Psalm: Deal 10 magic damage.
Searing Psalm Cost 5 · Uncommon · Shadow Deal 10 magic damage.
Spirit Aegis: Immunity for 1 turn. Heal 4 per turn for 3 turns.
Spirit Aegis Cost 5 · Rare · Holy Immunity for 1 turn. Heal 4 per turn for 3 turns.
Canticle of First Light: Remove your debuffs. Heal 18. Gain a 9-point shield for 2 turns.
Canticle of First Light Cost 9 · Legendary · Holy Remove your debuffs. Heal 18. Gain a 9-point shield for 2 turns.

Druid

Thornlash: Deal 5 magic damage.
Thornlash Cost 2 · Common · Nature Deal 5 magic damage.
Bloom: Heal 4 at the start of your turn for 3 turns. Draw a card.
Bloom Cost 3 · Common · Nature Heal 4 at the start of your turn for 3 turns. Draw a card.
Claw: Deal 7 physical damage.
Claw Cost 3 · Common · Physical Deal 7 physical damage.
Bearskin: +8 armour and +10 max health for 2 turns.
Bearskin Cost 4 · Common · Nature +8 armour and +10 max health for 2 turns.
Moonburn: Deal 4 magic damage, then 3 magic damage per turn for 3 turns.
Moonburn Cost 4 · Uncommon · Arcane Deal 4 magic damage, then 3 magic damage per turn for 3 turns.
Oakhide: Gain a 7-point shield and +6 armour for 2 turns.
Oakhide Cost 4 · Rare · Nature Gain a 7-point shield and +6 armour for 2 turns.
Snaring Briars: Deal 2 physical damage and stun the enemy.
Snaring Briars Cost 4 · Uncommon · Nature Deal 2 physical damage and stun the enemy.
Thornclaw Rend: Deal 4 damage, then 4 damage per turn for 3 turns.
Thornclaw Rend Cost 4 · Rare · Physical Deal 4 damage, then 4 damage per turn for 3 turns.
Verdant Sanctum: Remove your debuffs. Heal 6, then 5 per turn for 3 turns. Draw a card.
Verdant Sanctum Cost 7 · Epic · Nature Remove your debuffs. Heal 6, then 5 per turn for 3 turns. Draw a card.
Moonshard Rain: Deal 24 magic damage.
Moonshard Rain Cost 9 · Legendary · Arcane Deal 24 magic damage.

Crafted potions and scrolls

Draught of Clarity: Gain 2 energy.
Draught of Clarity Cost 0 · Uncommon · Arcane Gain 2 energy.Made with Alchemy
Ironblood Tonic: +3 attack for 3 turns.
Ironblood Tonic Cost 1 · Uncommon · Fire +3 attack for 3 turns.Made with Alchemy
Ironskin Tonic: +8 armour for 3 turns.
Ironskin Tonic Cost 1 · Common · Physical +8 armour for 3 turns.Made with Alchemy
Minor Healing Potion: Heal 7.
Minor Healing Potion Cost 1 · Common · Nature Heal 7.Made with Alchemy
Purifying Tonic: Remove your debuffs. Heal 5.
Purifying Tonic Cost 1 · Uncommon · Holy Remove your debuffs. Heal 5.Made with Alchemy
Greater Healing Potion: Heal 17.
Greater Healing Potion Cost 2 · Rare · Nature Heal 17.Made with Alchemy
Giantsblood Draught: +6 attack and +10 armour for 3 turns.
Giantsblood Draught Cost 3 · Epic · Fire +6 attack and +10 armour for 3 turns.Made with Alchemy
Scroll of Insight: Draw 2 cards.
Scroll of Insight Cost 0 · Uncommon · Arcane Draw 2 cards.Made with Inscription
Scroll of Flame: Deal 8 magic damage.
Scroll of Flame Cost 1 · Common · Fire Deal 8 magic damage.Made with Inscription
Scroll of Warding: Gain a 8-point shield for 2 turns.
Scroll of Warding Cost 1 · Common · Holy Gain a 8-point shield for 2 turns.Made with Inscription
Scroll of Frost Lock: Deal 4 magic damage and stun the enemy.
Scroll of Frost Lock Cost 2 · Rare · Frost Deal 4 magic damage and stun the enemy.Made with Inscription
Scroll of Withering: Deal 6 magic damage, then 4 magic damage per turn for 3 turns.
Scroll of Withering Cost 2 · Uncommon · Shadow Deal 6 magic damage, then 4 magic damage per turn for 3 turns.Made with Inscription
Grand Scroll of Meteor: Deal 24 magic damage.
Grand Scroll of Meteor Cost 4 · Epic · Fire Deal 24 magic damage.Made with Inscription