Wiki / Classes / Mage
CLASS

Mage

Fragile but devastating. Draws deep from the deck and hits hardest of all.

Every spell is a sentence; mages write in fire and frost.

Mage

Base stats

HealthAttackArmour
5862

Gear slots: Weapon, Head, Armour, Legs, Trinket. 1 talent slot.

Races

RaceRacial trait
ElfMoonwell: At the start of your turn, heal 1.
HumanResolute: Start each match with 1 extra card in hand.

Looks

Edmund Greyhallow
Edmund GreyhallowHuman
Ithrandel Starweave
Ithrandel StarweaveElf

Abilities

Arcane Bolt: Deal 6 magic damage.
Arcane Bolt Cost 2 · Common · Arcane Deal 6 magic damage.
Arcane Study: Draw 2 cards.
Arcane Study Cost 2 · Common · Arcane Draw 2 cards.
Channel Ley: Gain 2 energy. Draw a card.
Channel Ley Cost 2 · Rare · Arcane Gain 2 energy. Draw a card.
Rime Mantle: +6 armour for 3 turns.
Rime Mantle Cost 3 · Common · Frost +6 armour for 3 turns.
Glyphshield: Gain a 10-point shield for 2 turns.
Glyphshield Cost 4 · Uncommon · Arcane Gain a 10-point shield for 2 turns.
Fireball: Deal 12 magic damage.
Fireball Cost 5 · Common · Fire Deal 12 magic damage.
Frostbind: Deal 4 magic damage and stun the enemy.
Frostbind Cost 5 · Uncommon · Frost Deal 4 magic damage and stun the enemy.
Glacial Tomb: Remove your debuffs. Immunity for 2 turns.
Glacial Tomb Cost 6 · Epic · Frost Remove your debuffs. Immunity for 2 turns.
Kindled Star: Deal 26 magic damage.
Kindled Star Cost 8 · Rare · Fire Deal 26 magic damage.
Meteor: Deal 22 magic damage, then 6 magic damage per turn for 2 turns.
Meteor Cost 10 · Legendary · Fire Deal 22 magic damage, then 6 magic damage per turn for 2 turns.