Wiki / Classes / Priest
CLASS

Priest

A healer with a sharp edge. Outlasts anything, then smites it.

Mercy and wrath are drawn from the same well.

Priest

Base stats

HealthAttackArmour
6043

Gear slots: Weapon, Head, Armour, Legs, Trinket. 1 talent slot.

Races

RaceRacial trait
HumanResolute: Start each match with 1 extra card in hand.
RevenantUndying: +10 health.

Looks

Benedict Marlow
Benedict MarlowHuman
Dao Ziran
Dao ZiranRevenant

Abilities

Smite: Deal 5 magic damage.
Smite Cost 2 · Common · Holy Deal 5 magic damage.
Swift Mending: Heal 7.
Swift Mending Cost 2 · Common · Holy Heal 7.
Renewal: Heal 3 at the start of your turn for 3 turns. Draw a card.
Renewal Cost 3 · Common · Holy Heal 3 at the start of your turn for 3 turns. Draw a card.
Searing Doubt: Deal 2 magic damage, then 4 magic damage per turn for 3 turns.
Searing Doubt Cost 3 · Uncommon · Shadow Deal 2 magic damage, then 4 magic damage per turn for 3 turns.
Ward of Faith: Gain a 7-point shield for 2 turns.
Ward of Faith Cost 3 · Common · Holy Gain a 7-point shield for 2 turns.
Banishing Light: Pierce immunity, remove enemy buffs, then deal 8 magic damage.
Banishing Light Cost 5 · Epic · Holy Pierce immunity, remove enemy buffs, then deal 8 magic damage.
Great Mending: Heal 16.
Great Mending Cost 5 · Rare · Holy Heal 16.
Searing Psalm: Deal 10 magic damage.
Searing Psalm Cost 5 · Uncommon · Shadow Deal 10 magic damage.
Spirit Aegis: Immunity for 1 turn. Heal 4 per turn for 3 turns.
Spirit Aegis Cost 5 · Rare · Holy Immunity for 1 turn. Heal 4 per turn for 3 turns.
Canticle of First Light: Remove your debuffs. Heal 18. Gain a 9-point shield for 2 turns.
Canticle of First Light Cost 9 · Legendary · Holy Remove your debuffs. Heal 18. Gain a 9-point shield for 2 turns.