Wiki / Classes / Ranger
CLASS

Ranger

A wilds-wise archer. Marks prey and wears it down from range.

Patience is a bowstring held at full draw.

Ranger

Base stats

HealthAttackArmour
6665

Gear slots: Weapon, Head, Armour, Legs, Trinket. 1 talent slot.

Races

RaceRacial trait
ElfMoonwell: At the start of your turn, heal 1.
OrcWarblood: +1 attack.

Looks

Faelar Swiftbough
Faelar SwiftboughElf
Uthrak Wildeye
Uthrak WildeyeOrc

Abilities

Brand the Quarry: Enemy gets -5 armour for 2 turns.
Brand the Quarry Cost 1 · Common · Physical Enemy gets -5 armour for 2 turns.
Field Dressing: Heal 6.
Field Dressing Cost 2 · Common · Nature Heal 6.
Barbed Arrow: Deal 2 damage, then 3 damage per turn for 3 turns.
Barbed Arrow Cost 3 · Common · Poison Deal 2 damage, then 3 damage per turn for 3 turns.
Crippling Shot: Deal 3 physical damage. Silence the enemy for 1 turn.
Crippling Shot Cost 3 · Uncommon · Physical Deal 3 physical damage. Silence the enemy for 1 turn.
Pinning Shaft: Deal 8 physical damage.
Pinning Shaft Cost 3 · Common · Physical Deal 8 physical damage.
Ghillie Cloak: Gain a 8-point shield for 2 turns. Draw a card.
Ghillie Cloak Cost 4 · Rare · Nature Gain a 8-point shield for 2 turns. Draw a card.
Killing Arrow: Deal 6 physical damage, or 18 if the enemy is below 35% health.
Killing Arrow Cost 5 · Rare · Physical Deal 6 physical damage, or 18 if the enemy is below 35% health.
Quickdraw: +5 attack for 2 turns. Draw a card.
Quickdraw Cost 5 · Epic · Physical +5 attack for 2 turns. Draw a card.
Volley: Deal 11 physical damage.
Volley Cost 5 · Uncommon · Physical Deal 11 physical damage.
Arrowstorm: Deal 24 physical damage.
Arrowstorm Cost 9 · Legendary · Physical Deal 24 physical damage.